Witnesses
19.99GBP
Package Description
Visual Detection - If an NPC is close enough to witness a crime, they have a chance to report it.
Crimes are defined in the configuration with a visual threshold, audio threshold, and severity.
Player Description - If the NPC can see the player, they will report the following based on how far they are away
* Eye Color
* Hair Color
* Top Color
* Bottoms Color
* Shoes Color
* Carrying Melee
* Carrying Firearm
* Carrying Explosives
* Accessories (Helmet)
* Player Health
Player Actions
* Hit & Run
* Crashes
* Stuns
* Reloading
* Diving
* Falling
* Shooting
* Carjacking
* Swimming
Crime Detection - The following crimes are included with the resource and do not require any setup
* Shots Fired - Triggered when the player fires their gun
* Brandishing Firearm - Triggered when the player aims at an NPC
* Carjacking - Triggered when the player steals a vehicle
* Homicide - Triggered when the player kills an NPC (animals do not count)
* Reckless Driving - Triggered when the player drives against traffic
* Criminal Speeding - Triggered when the player drives over a set speed (configurable)
* Vehicular Collision - Triggered when the player crashes
* Vehicular Assault - Triggered when the player runs over an NPC
* Unresponsive Individual - Triggered when the player is in ragdoll for more than 5 seconds
Ped Blacklist - Functions have been included to blacklist certain peds as witnesses (e.g. shopkeepers)
Easy Integration - Crime detection can be added to existing code with one line
Configuration Options
* Default Values - Some default values have been included so they don't have to be included in other parts of the configuration
* Crime Severity
* Ped Trust Factors
* Groups
* Report Time - Minimum and maximum times reports are taken
* Crimes
* Visual Radius
* Audio Radius
* Severity
* Text Entries - Included for easy translation
* Ped Cooperation Factors - How likely a certain ped model is to contact the police
* Gangsters have 0% by default
* Police have 100% by default
* Mask Configuration - If wearing a certain mask the eye/hair color will be removed from the report
* Masks that hide hair
* Masks that hide eyes
Standalone - There is no need for any framework with this script.